The Wind path
A House of Stories: Navigation in the Talliston Universe
Exploring Talliston House, a real-world immersive space that turns physical navigation into storytelling. Unlike games or literature, this case study demonstrates how spatial storytelling can be fully embodied.
PATHS.
Which way will you go?
The Lost /
The Dead
A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them?
The Wind /
The Daughter
An EP of music reflecting on a life lived in joy, in anger, in regret. These are the memories made along the way.
The Lost /
The Dead
A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them?
Footnotes & References
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Core Theoretical Foundations:
- Joseph Pine & James Gilmore – The Experience Economy (1999) – discusses story-driven immersive environments.
- Richard Schechner – Performance Theory (2003) – defines space as an active component in performance.
- Tim Ingold – examines how movement creates meaning in landscapes.
- Joseph Pine & James Gilmore – The Experience Economy (1999) – discusses story-driven immersive environments.
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Critical Debates and Counterarguments:
- Immersion vs. Interactivity – some argue deeply immersive spaces don’t allow for true agency.
- Theatricality in Space – debates over how much “performance” should exist in an immersive setting.
- Accessibility Issues – do immersive experiences exclude those unable to physically explore?
- Immersion vs. Interactivity – some argue deeply immersive spaces don’t allow for true agency.
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Empirical Studies & Case Studies:
- Talliston House – physical navigation as an interactive, narrative-driven experience.
- Sleep No More – theatre-meets-ergodic-exploration.
- Escape Rooms – space as a narrative puzzle.
- Talliston House – physical navigation as an interactive, narrative-driven experience.