The Lost
Hidden Clues and Breadcrumbs
This section discusses narrative hints and environmental storytelling, looking at how small details construct worlds.
PATHS.
Which way will you go?
The Lost /
The Dead
Puzzle Structure in Narratives
A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them?
Dance
The Lost /
The Dead
You Were Never Here
A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them?
Dance
Footnotes & References
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Core Theoretical Foundations:
- Barthes, R. (1968). The Death of the Author (on texts as co-created through interpretation).
- Eco, U. (1989). The Open Work (on clues leading to multiple readings).
- Peirce, C.S. (1902). Semiotics and Pragmatism (on signs as fragmented meaning-makers).
- Barthes, R. (1968). The Death of the Author (on texts as co-created through interpretation).
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Critical Debates and Counterarguments:
- Genette, G. (1980). Narrative Discourse (on structuralist reading of clues).
- Kukkonen, K. (2013). Contemporary Comics Storytelling (arguing that clues disrupt coherence).
- Hayles, N. (1999). How We Became Posthuman (suggesting digital fragmentation alters cognition).
- Genette, G. (1980). Narrative Discourse (on structuralist reading of clues).
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Empirical Studies & Case Studies:
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- Dark Souls (game world built from environmental clues, rather than exposition).
- Her Story (fragments of recorded interviews force player reconstruction).
- Myst (puzzle-solving through environmental deduction).
- Dark Souls (game world built from environmental clues, rather than exposition).
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