The LOST

Immersion vs. Interactivity


This section debates the balance between immersion and agency, arguing that theatrical construction differs from gaming interactivity in that actors embody meaning rather than merely navigating it.





PATHS.

Which way will you go?

The Lost /
The Dead

Wayfinder as a Playable Space

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance









Footnotes & References


  • Core Theoretical Foundations:

    1. Murray, J. (1997). Hamlet on the Holodeck (on interactive storytelling).

    2. Salen, K., & Zimmerman, E. (2003). Rules of Play (on game design and player agency).

    3. Laurel, B. (1993). Computers as Theatre (on interactivity as a performative act).
  • Critical Debates and Counterarguments:

    1. Ryan, M.-L. (2001). Narrative as Virtual Reality (distinguishing immersion from interactivity).

    2. Eskelinen, M. (2001). "Towards Computer Game Studies" (arguing that interactivity resists immersion).

    3. Bogost, I. (2007). Persuasive Games (on agency as ideological control).
  • Empirical Studies & Case Studies:

    1. Sleep No More (immersive theatre with controlled audience interaction).

    2. The Stanley Parable (a game satirizing agency in interactive narratives).

    3. Dungeons & Dragons (blending immersion and improvisational agency).