The Wind path

Mapping the Unknown


An in-depth look at the room as a storytelling mechanism in Wayfinder. It examines physical movement through space, the role of props as narrative signposts, and the act of searching as an interpretive process.





PATHS.

Which way will you go?

The Lost /
The Dead

The Lost Map

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance

The Wind /
The Daughter

The Box As Compass

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance









Footnotes & References


  • Core Theoretical Foundations:

    1. Pine & Gilmore – The Experience Economy – interactive spaces as immersive storytelling environments.

    2. Ingold – Lines – how movement through space creates meaning.

    3. Aarseth – ergodic navigation through physical objects.
  • Critical Debates and Counterarguments:

    1. Does the room structure guide or control interpretation?

    2. Are static objects inherently ergodic, or must interaction be built into their design?

    3. Can spatial navigation replace traditional dramaturgy?
  • Empirical Studies & Case Studies:

    1. Escape Rooms – interaction with narrative-driven objects.

    2. Talliston House – physical space as narrative environment.

    3. Wayfinder Box – how navigation shapes actor choices.