The SEA THAT REMEMBERS
Memory, Reconstruction, and Meaning-Making
Like the sea, stories shift, ripple, and reform around us. This introduction establishes how configuration functions as a performative act of interpretation and reconstruction. It introduces key debates on narrative assembly—examining how fragmented, nonlinear structures challenge the idea of an authoritative text and open up new possibilities for meaning-making.
Float On.
The Sea /
The Mother
A poetry collection questioning our place in life. Questioning who we've become when so much is behind us, and so much is still ahead.
Footnotes & References
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Core Theoretical Foundations:
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Umberto Eco – The Open Work
- Defines texts as inherently open-ended, requiring active participation from the reader/performer to determine meaning.
2️⃣ Roland Barthes – The Death of the Author
- Argues that meaning is not imposed by an author but constructed by the audience, reinforcing the configurational nature of Wayfinder.
3️⃣ Marie-Laure Ryan – Narrative as Virtual Reality
- Discusses the shift from fixed literary narratives to interactive, immersive storytelling.
- Defines texts as inherently open-ended, requiring active participation from the reader/performer to determine meaning.
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Critical Debates and Counterarguments:
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E.M. Forster – Aspects of the Novel
- Advocates for causal, linear storytelling, opposing excessive fragmentation.
2️⃣ David Mamet – Three Uses of the Knife
- Asserts that drama should focus on clear, intentional narrative beats, arguing against over-configurability.
3️⃣ Joseph Campbell – The Hero’s Journey
- Proposes a universal storytelling structure, countering the claim that narrative should always be reconfigurable.
- Advocates for causal, linear storytelling, opposing excessive fragmentation.
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Empirical Studies & Case Studies:
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Chris Ware’s Building Stories
- A graphic novel structured as disparate, unbound elements, mirroring Wayfinder’s physicality.
2️⃣ Theatre O’s Delirium
- A play built around fragmentary, nonlinear storytelling, challenging theatrical conventions.
3️⃣ Her Story (Game)
- A digital narrative where players piece together a fragmented story through video clips.
- A graphic novel structured as disparate, unbound elements, mirroring Wayfinder’s physicality.
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