Onward.
The Wind /
The Daughter
This chapter explores how ergodic literature disrupts traditional linear storytelling and forces audiences to...
Footnotes & References
¹ Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, 1997.
² Aarseth, Cybertext, 1997.
³ Lehmann, Hans-Thies. Postdramatic Theatre. Translated by Karen Jürs-Munby, Routledge, 2006.
⁴ Ryan, Marie-Laure. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.
⁵ Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999.
⁶ Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2006.
⁷ Mass Effect. Developed by BioWare, published by Electronic Arts, 2007.
⁸ Bryant, John. The Fluid Text: A Theory of Revision and Editing for Book and Screen. University of Michigan Press, 2002.