The Lost

Wayfinder as a Playable Space


Here, Wayfinder is framed as a space rather than a script, exploring how theatre can function as a gameworld, where navigation alters meaning.





FORGE.


The Stars /
The Grandmother

Escaping the Story

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance









Footnotes & References


  • Core Theoretical Foundations:

    1. Aarseth, E. (1997). Cybertext (on text as explorable space).

    2. Juul, J. (2005). Half-Real (on the interplay between rules and fiction).

    3. Calleja, G. (2011). In-Game (on player immersion within game environments).
    4.  
  • Critical Debates and Counterarguments:

    1. Eskelinen, M. (2004). "Towards Computer Game Studies" (arguing that literary approaches fail to account for interactivity).

    2. Jenkins, H. (2004). Game Design as Narrative Architecture (countering that spaces do tell stories).

    3. Frasca, G. (2003). Simulation vs. Narrative (suggesting that play is distinct from storytelling).
    4.  
  • Empirical Studies & Case Studies:

    1. Dear Esther (a game structured as a theatrical space rather than a traditional game).

    2. Journey (where movement alone tells the story).

    3. Punchdrunk Theatre (Sleep No More—audiences navigate a space to construct meaning).
    4.