The SEA path
Graph Theory & Storytelling
How networks, nodes, and pathways shape non-linear narrative structures.
This section applies graph theory to ergodic literature and interactive performance, arguing that Wayfinder’s structure can be understood as a networked system of nodes where choices and pathways influence meaning.
Graph theory provides a mathematical framework for understanding how interconnected narratives are structured. This chapter examines how Wayfinder’s design can be understood through node-based storytelling.
PATHS.
Which way will you go?
The Wind /
The Daughter
An EP of music reflecting on a life lived in joy, in anger, in regret. These are the memories made along the way.
The Sea /
The Mother
A poetry collection questioning our place in life. Questioning who we've become when so much is behind us, and so much is still ahead.
The Stars /
The Grandmother
A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them?
Footnotes & References
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Core Theoretical Foundations:
- Franco Moretti – Graphs, Maps, Trees – how network theory applies to literature.
- Janet Murray – Hamlet on the Holodeck – hypertext as narrative architecture.
- Aarseth – Cybertext – networked reading vs. traditional linearity.
- Uses data visualization to analyze narrative structures
- Uses data visualization to analyze narrative structures
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2️⃣ Douglas Hofstadter – Gödel, Escher, Bach
Explores patterns and recursion in storytelling.
- Franco Moretti – Graphs, Maps, Trees – how network theory applies to literature.
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Critical Debates and Counterarguments:
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Robert McKee – Story
- Argues that stories require linear causality.
2️⃣ Peter Brook – The Empty Space
- Suggests that theatre relies on immediacy and live performance, making graph theory-based structures difficult to execute theatrically.
3️⃣ **Jan Baetens – Narrative Form **
- Questions whether complex structures enhance or hinder audience engagement
- Argues that stories require linear causality.
- Is narrative meaning enhanced or disrupted by hyperlinked storytelling?
- How does Wayfinder function as a networked system rather than a play?
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Empirical Studies & Case Studies:
- Twine games – storytelling as a web of connections.
- Cloud Atlas – interwoven narratives as a multi-node system.
- House of Leaves – reader navigation as a maze-like structure.
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Jonathan Blow’s Braid
- Uses time loops and recursive storytelling.
2️⃣ Christopher Nolan’s Memento
- A film structured non-linearly, demonstrating graph theory in narrative design.
3️⃣ Alternate Reality Games (ARGs)
- A case study in multi-nodal, player-driven storytelling.
- Twine games – storytelling as a web of connections.