The SEA path

Graph Theory & Storytelling


How networks, nodes, and pathways shape non-linear narrative structures.

This section applies graph theory to ergodic literature and interactive performance, arguing that Wayfinder’s structure can be understood as a networked system of nodes where choices and pathways influence meaning.

Graph theory provides a mathematical framework for understanding how interconnected narratives are structured. This chapter examines how Wayfinder’s design can be understood through node-based storytelling.





PATHS.

Which way will you go?

The Wind /
The Daughter

Cartographers of the Virtual

An EP of music reflecting on a life lived in joy, in anger, in regret. These are the memories made along the way.

Dance

The Sea / 
The Mother

Echoes Across Time

A poetry collection questioning our place in life. Questioning who we've become when so much is behind us, and so much is still ahead.

Float

The Stars /
The Grandmother

Performing the Fragmented Self

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance









Footnotes & References


  • Core Theoretical Foundations:

    1. Franco Moretti – Graphs, Maps, Trees – how network theory applies to literature.

    2. Janet Murray – Hamlet on the Holodeck – hypertext as narrative architecture.

    3. Aarseth – Cybertext – networked reading vs. traditional linearity.

      • Uses data visualization to analyze narrative structures
    4. 2️⃣ Douglas Hofstadter – Gödel, Escher, Bach
      Explores patterns and recursion in storytelling.

  • Critical Debates and Counterarguments:

    1. Robert McKee – Story

      • Argues that stories require linear causality.

      2️⃣ Peter Brook – The Empty Space

      • Suggests that theatre relies on immediacy and live performance, making graph theory-based structures difficult to execute theatrically.

      3️⃣ **Jan Baetens – Narrative Form **

      • Questions whether complex structures enhance or hinder audience engagement
      •  
      Can stories be truly non-linear, or is every system ultimately constrained?

    2. Is narrative meaning enhanced or disrupted by hyperlinked storytelling?

    3. How does Wayfinder function as a networked system rather than a play?
  • Empirical Studies & Case Studies:

    1. Twine games – storytelling as a web of connections.

    2. Cloud Atlas – interwoven narratives as a multi-node system.

    3. House of Leaves – reader navigation as a maze-like structure.
    4. Jonathan Blow’s Braid

      • Uses time loops and recursive storytelling.

      2️⃣ Christopher Nolan’s Memento

      • A film structured non-linearly, demonstrating graph theory in narrative design.

      3️⃣ Alternate Reality Games (ARGs)

      • A case study in multi-nodal, player-driven storytelling.