The SEA path

Branching Paths & Butterfly Effects – Example: Bandersnatch


Bandersnatch is an interactive narrative that allows the reader to configure the story through choice-based mechanics. This chapter examines how branching structures impact agency, authorship, and meaning in storytelling.





PATHS.

Which way will you go?

The Stars /
The Grandmother

Ergodic Storytelling in Digital Narratives

A short film on the freedom of youth and the consequences of that raw energy. Where do your feet lead you, and are you in control of them? 

Dance

The Sea / 
The Mother

Graph Theory & Storytelling

A poetry collection questioning our place in life. Questioning who we've become when so much is behind us, and so much is still ahead.

Float









Footnotes & References


  • Core Theoretical Foundations:

    1. 1️⃣ Jesper Juul – The Art of Failure

      • Discusses player agency and consequences, reinforcing configurational storytelling.

      2️⃣ Nick Montfort – Twisty Little Passages

      • Examines interactive fiction as a form of narrative architecture.

      3️⃣ Henry Jenkins – Convergence Culture

      • Explores how transmedia storytelling incorporates multiple narrative pathways.
  • Critical Debates and Counterarguments:

    1. Jan Baetens – Rewriting Narrative Theory

      • Critiques hypertext fiction as being structurally chaotic rather than meaningfully configurable.

      2️⃣ Brian Upton – The Aesthetics of Play

      • Questions whether branching narratives truly create meaningful differences.

      3️⃣ Douglas Rushkoff – Present Shock

      • Suggests that fragmented storytelling leads to cognitive overload.
  • Empirical Studies & Case Studies:

    1. Telltale Games’ The Wolf Among Us

      • A case study in narrative choices and configurability.

      2️⃣ Robert Coover’s The Babysitter

      • A literary example of multiple, contradictory versions of events.

      3️⃣ Black Mirror’s Bandersnatch

      • A case study in narrative branching and configurability.